| The brief: As I'd already created the brand, character, environments, maps and animation concepts I was super excited to start work on the UI. The brief was to simply continue where I'd left off with the in game elements and expand upon that world to create the menu look and feel. | The solution: As the game is set in times past and is all about cartoony dragons, it seemed only fitting to use an old chunky stone effect for the overall look of the UI components. My work here, as with the in game art, was more conceptual, so the guys at Haypi took my work and expanded upon it to create the remaining UI elements...of which there were looooooooooooooooots! |
Stenches, that’s right, you heard it correctly, Stenches, the rotten, zombie infested follow up to the MASSIVE AppStore hit, Trenches! Man this game was the coolest!
I know we’ve all seen a few Zombies on the AppStore, hell, we’ve seen too many Zombies on the AppStore, but I take great pride in knowing that Trenches was one of the first AppStore games to feature these un-dead nasties in its secret unlockable ‘Zombie Horde Mode’. This unlockable was that much of a hit that it has spawned an entire game of its own. I was overjoyed when the guys at Thunder Game Works asked me to create the art for Stenches as Trenches had been a pretty big deal for me and was something I was supremely proud of. So this time around it was time to raise the bar! I really went to town on the visuals for this game, adding in 10x the amount of scenery detail and adding in lots of little touches to the animations.
To add to all this, the particle effects that were added to this game, along with the stellar soundtrack and sound effects have made for a truly killer title. I couldn’t believe my eyes when I saw the early builds, and then nearly fell over when the finished build landed on my desk. Truly brilliant stuff.
Anyway, get your butt over to the AppStore and sample some of this wonderful un-dead infested goodness :)
This was one huge and thoroughly enjoyable project! When I was tasked with creating the entire virtual world of Happy Oasis I was excited to say the least. Its huge! Maps, landscapes, trees, plants, animals, characters, animations, props, buildings, you name it. There was SO much to create! As you can imagine, this took quite a few months of some seriously intense illustration and animation. I’ve really been enjoying all these culturally diverse projects of late, as after creating Caves site focused mainly for the Japanese market, to move onto a project directed at the Middle Eastern market was a marvellous creative challenge. It’s so nice to work outside of what you know from time to time as it really expands you as a creative. Amazing fun. The game has been a HUGE hit in the Middle East and has seen coverage on the BBC news and Forbes to mention just a few. The impact has been huge. It’s so great to see the game doing so well!
Created :
Aranim Media Factory
Project :
Happy Oasis Facebook Game
Project specifics :
Facebook Game
Illustration
Animation
UI
Branding
Epic doesn't really cover this project, in fact it doesn't even come close. I've worked in the design, illustration and games industries for about 12+ years now, and have worked with some of the biggest names around...but nothing has ever touched the scale of this amazing project. Trenches 2 is little short of gargantuan...in every way. Trenches 1 was a HUUUUUUGE hit and sold more than a million copies worldwide, and that game seems tiny compared to this. I was the creative director and main artist for T2 from the roots up. Concept art, character art, environment art, menus, UI, branding, animation, promotional materials, you name it. This project pushed my skills WAY beyond their old limits and moulded many new abilities that I never thought I'd have. I want to thank Thunder Game Works for choosing me on this as it really is the greatest creative accomplishment of my career. Thanks guys! Oh, and to top it all off, this is probably the deepest, most challenging and most amazing iPhone game I've ever wrapped my hands around. Buy it, play it and love it!
Client:
Thunder Game Works
Project:
Trenches 2
Project specifics:
Creative Director
Concept Art
Character Art
Environment Art
Animation
UI
Branding









Design Art